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CyberAgent FY2026 Earnings Presentation

59 スライド

収録コレクション: 投資家向けプレゼン資料の実例 · 決算説明資料の実例集

CyberAgent FY2026 Earnings Presentation is the Japanese-language full-year results deck (決算説明会資料) for the fiscal year October 2025 to September 2026, released on TDnet, the Tokyo Stock Exchange timely-disclosure service, on 11 November 2026. It covers group results, a ¥12 billion (120億円) buyback, the FY2027 outlook and segment reviews of Media & IP, Internet Advertising and Games.

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タグ

Cyberagent
Fy2026
Earnings presentation
Investor relations
Japan

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説明

メイントピック

CyberAgent FY2026 Earnings Presentation is the Japanese-language full-year results deck (決算説明会資料) for the fiscal year October 2025 to September 2026, released on TDnet, the Tokyo Stock Exchange timely-disclosure service, on 11 November 2026. It covers group results, a ¥12 billion (120億円) buyback, the FY2027 outlook and segment reviews of Media & IP, Internet Advertising and Games.

主な利点

  • •Shows how a Japanese listed internet group reports full-year results: sales ¥970.6 billion (9,706億円), +11.1%, operating profit 772億円 and record net income 430億円
  • •Provenance: Japanese-language deck on TDnet dated 11 November 2026, with slide titles and key figures summarised here in English
  • •Segment detail for Media & IP, Internet Advertising and Games, including ABEMA, AI agents and the game pipeline to FY2030
  • •Capital allocation view with ROE 22%, DOE 5% dividend policy and a 120億円 buyback
  • •Reference pages with quarterly sales, profit, SG&A, headcount and balance sheet

ターゲットオーディエンス

  • •Investors and analysts following Japanese internet, media and gaming stocks
  • •Designers looking for earnings-deck layouts with big KPI cards and divider slides
  • •Founders and IR teams learning how public companies present results
  • •Students of Japanese corporate disclosure

使用例

  • •Reviewing FY2026 results and the FY2027 outlook
  • •Benchmarking an IR deck structure from agenda to appendix
  • •Studying how a company frames guidance conservatism and game-hit risk
  • •Building a similar results presentation with section dividers and KPI cards

独自の価値提案

  • •Combines a classic table-driven results section with bold single-message slides for ROE, PER and buyback
  • •Explains the forecast-versus-actual gap in game earnings with three years of data
  • •Pairs three business segments through an IP creation, diffusion and monetization flow
  • •Includes quarterly appendix and copyright credits for transparency

スライドページ (59)

レイアウト、主要コンテンツ、視覚要素を含む各スライドページの詳細ビュー。

ページ 1
title slide

Cover: FY2026 Presentation Material

コンテンツ

Cover of CyberAgent's full-year earnings deck for the fiscal year October 2025 to September 2026, marked as the Japanese-language version and dated November 11, 2026.

レイアウト構造

Left-aligned large 'FY2026' title with an orange vertical accent bar, subtitle and period below, language tag and date at bottom left, mascot illustration at bottom right.

主要な視覚要素

  • •CyberAgent logo
  • •Large FY2026 headline
  • •Orange accent bar
  • •Green bear mascot with painter's beret and easel
  • •JAPANESE language badge
ページ 2
disclaimer

Forward-looking statements notice

コンテンツ

Standard disclaimer: forecasts in the document are based on information available when it was prepared, contain risks and uncertainties, and are not a promise of results. Actual results may differ because of changes in the economy and in service trends.

レイアウト構造

Rounded black-outlined text box with the mascot peeking over its top edge; logo and rule at top.

主要な視覚要素

  • •Rounded text frame
  • •Mascot peeking over the box
  • •Japanese legal text
ページ 3
agenda

Contents

コンテンツ

Agenda in nine parts: full-year results (Oct 2025 to Sep 2026), thinking behind the forecast, share buyback and management metrics, FY2027 outlook, Media & IP, Internet Advertising, Games, medium- to long-term strategy, and reference material with quarterly results (Jul to Sep 2026).

レイアウト構造

Numbered vertical list centered on a white page with the standard header rule and logo.

主要な視覚要素

  • •Numbered list 1 to 9
  • •Header rule and logo
ページ 4
title slide

Section divider: FY2026 full-year results

コンテンツ

Divider for section 1, full-year results for the period October 2025 to September 2026.

レイアウト構造

Centered large bold Japanese heading with the period in parentheses beneath it.

主要な視覚要素

  • •Large centered heading
  • •Period label
ページ 5
data visualization

FY2026 results summary by segment

コンテンツ

FY2026 was the company's 29th consecutive year of revenue growth, well above the initial forecast. Group sales were 9,706 (100 million yen units, 億円), +11.1% YoY, and operating profit 772, +7.7%. Media & IP: sales 2,500 (+8.0%), operating profit 148 (2.0x, helped by AbemaTV turning profitable excluding special incentives). Advertising: sales 4,876 (+5.7%, record), operating profit 185 (+5.2%). Games: sales 2,773 (+28.0%), operating profit 600 (-0.1%).

レイアウト構造

Four horizontal color-coded banners (green group, light green Media & IP, blue Advertising, orange Games), each with a headline on the left and sales and profit with YoY on the right.

主要な視覚要素

  • •Four colored segment bands
  • •Large KPI figures with YoY
  • •Red highlighted headline
  • •Footnote on AbemaTV excluding special incentives
ページ 6
data visualization

Consolidated sales, FY2000 to FY2026

コンテンツ

Bar chart of consolidated sales from FY2000 (32) to FY2026 (9,706), in 100 million yen. FY2026 is highlighted in green with a +11.1% YoY call-out and the message that revenue has grown for 29 years since founding. Recent values include 8,740 for FY2025, 8,012 for FY2024 and 7,194 for FY2023.

レイアウト構造

Long 27-bar column chart rising to the right with the final bar in green, big headline and KPI text at upper left.

主要な視覚要素

  • •27 grey bars with green latest bar
  • •Red YoY call-out arrow
  • •Large headline 'growth for 29 years'
ページ 7
data visualization

Consolidated operating profit, FY2000 to FY2026

コンテンツ

Operating profit bars from FY2000 (-16) to FY2026 (772). FY2023 (223) was the trough and profit has risen for three straight years: 400 in FY2024, 717 in FY2025 and 772 in FY2026 (+7.7%). The FY2021 peak of 1,040 is drawn with a broken bar; FY2022 was 675.

レイアウト構造

Column chart with negative early bars, a truncated FY2021 bar, and FY2023 to FY2026 highlighted in green with a red rising arrow.

主要な視覚要素

  • •Broken-axis FY2021 bar
  • •Four green bars FY2023 to FY2026
  • •Red trend arrow
  • •Large headline on three years of profit growth
ページ 8
data visualization

SG&A expenses, FY2022 to FY2026

コンテンツ

Selling, general and administrative expenses reached 2,154 in FY2026 (+12.0% YoY), including a special incentive payment of 32. FY2026 breakdown: advertising 749, personnel 577, system-related 126, office 116, R&D 71, other 481. Totals for earlier years: 1,509 (FY2022), 1,692, 1,786, 1,923 (FY2025).

レイアウト構造

Five stacked columns (FY2022 to FY2026) with a color legend at left and a headline about the special incentive.

主要な視覚要素

  • •Stacked bar chart
  • •Seven-category legend
  • •Total labels above bars
  • •Footnote defining 'other' costs
ページ 9
data visualization

Headcount of directors and employees

コンテンツ

Consolidated headcount was 8,864 at FY2026 year end, up 580 YoY including 402 new graduates. By segment: Media & IP 2,355, Internet Advertising 2,690, Games 3,252, corporate functions 556, investment development 11. FY2022 was 6,472, FY2025 8,284.

レイアウト構造

Stacked column chart for five fiscal years with legend and a left-side headline and total.

主要な視覚要素

  • •Stacked columns by segment
  • •Legend of five categories
  • •Large 8,864 figure
ページ 10
financial table

Income statement, FY2026 vs FY2025

コンテンツ

Net income attributable to owners of the parent was 430 (43,001 million yen, +35.8%), a record high. Sales 970,618 million yen (+11.1%), gross profit 292,665 (+10.8%), SG&A 215,416 (+12.0%), operating profit 77,249 (+7.7%), operating margin 8.0% (-0.2pt), ordinary profit 78,884 (+10.0%), special gains 1,624, special losses 3,909, pre-tax profit 76,599 (+15.7%).

レイアウト構造

Green-headed table with FY2026 column emphasized next to FY2025 and YoY columns; unit stated as millions of yen.

主要な視覚要素

  • •Highlighted FY2026 column
  • •Green row labels for key lines
  • •Headline on record net income
ページ 11
financial table

Balance sheet, September 2026 vs September 2025

コンテンツ

Total assets 595,826 million yen (+6.9%), current assets 414,937, cash and deposits 234,222, fixed assets 180,860, current liabilities 189,304, fixed liabilities 106,458, shareholders' equity 200,592 (+20.6%), net assets 300,063 (+8.8%). Reference net cash was 135,605 versus 134,811.

レイアウト構造

Table with September 2026 column highlighted beside September 2025 and YoY; footnote defines net cash.

主要な視覚要素

  • •Balance sheet table
  • •Net cash reference row
  • •Footnote with the company's net cash definition
ページ 12
title slide

Section divider: Thinking behind the forecast

コンテンツ

Divider for the section on how the company approaches its earnings guidance.

レイアウト構造

Black rounded pill with a green glowing dot and white heading on a grey background.

主要な視覚要素

  • •Black pill banner
  • •Green glow dot
ページ 13
data visualization

Sales: three years of steady growth

コンテンツ

Sales rose from 7,194 (FY2023) to 8,012 (FY2024), 8,740 (FY2025) and 9,706 (FY2026), in 100 million yen. The message is three consecutive years of solid revenue growth.

レイアウト構造

Large rounded white text card on the left, four-bar chart on the right with an upward green arrow and the FY2026 bar in green.

主要な視覚要素

  • •Four bars with grey-to-green shading
  • •Green trend arrow
  • •Large '3 years' headline
ページ 14
data visualization

Operating profit: three years of growth

コンテンツ

Operating profit climbed from 223 (FY2023) to 400, 717 and 772 (FY2026), in 100 million yen, framed as three years of continued profit growth.

レイアウト構造

Same card-plus-chart layout as the sales slide, with a steeper arrow and green FY2026 bar.

主要な視覚要素

  • •Four-bar chart
  • •Green arrow
  • •Large '3 years' headline
ページ 15
data visualization

ROE reaches 22%

コンテンツ

ROE for FY2026 was 22.0%, up from 2.5% in FY2023, 10.8% in FY2024 and 18.9% in FY2025. A dashed line marks the Tokyo Stock Exchange Prime market average of 9.2% (2025 results, 1,430 companies, per TSE summary).

レイアウト構造

Left card with giant 'ROE 22%' text; right bar chart with a dashed benchmark line and a speech-bubble label.

主要な視覚要素

  • •Giant ROE figure
  • •Dashed Prime-average line
  • •Four bars with green arrow
  • •Footnote on benchmark source
ページ 16
data visualization

Stock market valuation: PER 15x

コンテンツ

The company says its PER was 15x as of September 30, 2026, and describes this as low relative to its results. A line chart of the share price from 2000 to 2026 shows peaks around 2021 and 2025, with a dashed line and green dot marking the current level.

レイアウト構造

Left card with large '15x' and message; right area chart of share price with y-axis 0 to 2,500 yen.

主要な視覚要素

  • •Giant PER number
  • •Share price area chart
  • •Dashed reference line and green dot
ページ 17
data visualization

Gap between forecast and actual

コンテンツ

Management explains that game results are hard to forecast even internally. Initial operating profit forecasts versus actuals (100 million yen): FY2024 300 vs 400, FY2025 420 vs 717, FY2026 500 to 600 vs 772. The conclusion is to build track record over the years to understand game hit rates and longevity.

レイアウト構造

Left side has a cause box, a down arrow and a conclusion box; right side shows paired forecast/actual bars for three years with upward arrows.

主要な視覚要素

  • •Forecast vs actual bar pairs
  • •Black arrows showing the beat
  • •Cause and conclusion boxes
ページ 18
data visualization

Hit rate of large smartphone games

コンテンツ

The company cites an 88% hit rate for large smartphone games, defined in the footnote as 7 titles with monthly sales above 1 billion yen out of 8 titles with development cost above 1 billion yen since Uma Musume Pretty Derby. Artwork from Uma Musume, Gakuen Idolmaster, Shadowverse: Worlds Beyond, Final Fantasy VII Ever Crisis, Jujutsu Kaisen Phantom Parade, SD Gundam G Generation Eternal and hololive Dreams is shown.

レイアウト構造

Giant '88%' card at left and a mosaic of seven game key visuals at right and bottom.

主要な視覚要素

  • •Giant 88% figure
  • •Seven game key art tiles
  • •Footnote with the definition
ページ 19
strategy

Pipeline: seven new large games by FY2030

コンテンツ

The company lists 7 new large smartphone games planned through FY2030 (development cost of 1 billion yen or more, excluding casual and console games, as of November 11, 2026). A bar chart of game sales shows existing titles and dashed placeholder slots for New 1 to New 7 in the coming years.

レイアウト構造

Left card with giant '7' and right chart of game segment sales bars with app icons and green 'New' tags.

主要な視覚要素

  • •Giant 7 figure
  • •App icons on sales bars
  • •Green New 1 to 7 labels
ページ 20
title slide

Section divider: Share buyback and management metrics

コンテンツ

Divider for the section on share repurchases and management indicators.

レイアウト構造

Black pill banner with white heading on grey.

主要な視覚要素

  • •Black pill banner
ページ 21
strategy

Share buyback of 12 billion yen

コンテンツ

The board authorized a share repurchase of 120 (100 million yen), i.e. 12 billion yen. The acquisition period runs from November 12, 2026 to January 29, 2027, ending earlier if the total value or share-count limit is reached first.

レイアウト構造

Single large white card with the amount and a green 'share buyback' pill, with the period in a banner below.

主要な視覚要素

  • •Huge '120億円' figure
  • •Green pill label
  • •Period banner
ページ 22
strategy

Outlook: aiming for ROE around 20%

コンテンツ

The company aims to keep ROE at about 20% as a guide, excluding special factors such as extraordinary losses. The chart repeats ROE of 2.5%, 10.8%, 18.9% and 22.0% for FY2023 to FY2026 against the TSE Prime average of 9.2%, with a green line at the 20% level.

レイアウト構造

Left card with 'ROE 20%' text and right ROE bar chart with a green target line.

主要な視覚要素

  • •Giant 20% target
  • •Four-bar ROE chart
  • •Green target line
  • •Footnotes on definition
ページ 23
data visualization

Dividend: DOE 5% continued, increase planned

コンテンツ

The dividend policy of a 5% dividend on equity (DOE) continues. Per-share dividends were 8 yen in FY2017 and FY2018, rising to 17 yen in FY2025, 20 yen in FY2026 (forecast) and 22 yen planned for FY2027. Total dividends grow from 40 to 101 in FY2026 and 111 in FY2027 (100 million yen).

レイアウト構造

Bars for total dividends with a green line for per-share dividend; right-hand card spotlights the FY2027 forecast of 22 yen with an 'increase' pill.

主要な視覚要素

  • •Combined bar and line chart
  • •FY2027 dashed bar
  • •Large 22 yen card
  • •Footnote on 2021 share split adjustment
ページ 24
title slide

Section divider: FY2027 outlook

コンテンツ

Divider for the section on the FY2027 results outlook.

レイアウト構造

Black pill banner with white heading on grey.

主要な視覚要素

  • •Black pill banner
ページ 25
data visualization

FY2027 outlook that can be read at this time

コンテンツ

Headline guidance: sales of 1.07 trillion yen (1兆700億円, i.e. 10,700 in 100 million yen units) and operating profit of 66 billion yen (660).

レイアウト構造

Two white cards on grey, each with a green label and a huge number.

主要な視覚要素

  • •Two KPI cards
  • •Green label pills
ページ 26
financial table

FY2027 earnings forecast table

コンテンツ

FY2027 forecast versus FY2026 (100 million yen): sales 10,700 vs 9,706 (+10.2%), operating profit 660 vs 772 (-14.6%), ordinary profit 660 vs 788 (-16.3%), net income attributable to parent 350 vs 430 (-18.6%).

レイアウト構造

Table with the FY2027 forecast column in a green rounded highlight next to FY2026 and YoY.

主要な視覚要素

  • •Green highlighted forecast column
  • •Four-line P&L table
  • •Footnote on net income definition
ページ 27
title slide

Section divider: Media & IP business

コンテンツ

Divider for the Media & IP segment section.

レイアウト構造

Large centered heading on white page with header rule and logo.

主要な視覚要素

  • •Large segment name
ページ 28
data visualization

Media & IP: sales

コンテンツ

Media & IP sales were 2,500 in FY2026 (+8.0%), up from 2,315 in FY2025, 2,001 in FY2024, 1,684 in FY2023 and 1,364 in FY2022 (100 million yen), described as layered revenue build-up.

レイアウト構造

Five green columns with a red YoY call-out and a headline on the left.

主要な視覚要素

  • •Five green bars
  • •Red YoY label
ページ 29
data visualization

Media & IP: operating profit

コンテンツ

Segment operating profit reached 148 (2.0x), from -132 in FY2022, -125, -14 and 72 in FY2025. The company attributes the doubling to AbemaTV turning profitable, excluding special incentives.

レイアウト構造

Column chart crossing a zero baseline with negative bars below, headline on the left.

主要な視覚要素

  • •Bars above and below zero
  • •Red 2.0x call-out
  • •Footnote on AbemaTV
ページ 30
data visualization

AbemaTV: operating profit for the first time in 10 years

コンテンツ

AbemaTV sales were 671 (+15.4%) and operating profit +2 for FY2026, its first full-year operating profit since the channel launched about ten years ago (excluding special incentives). Sales rose from 0 in FY2015 and losses peaked at -190 in FY2017; FY2023 loss was -161 with the FIFA World Cup broadcast.

レイアウト構造

Black panel with yellow sales bars above the axis and grey loss bars below, with call-outs for launch, World Cup and profit.

主要な視覚要素

  • •Yellow sales bars
  • •Grey loss bars
  • •Call-outs for ABEMA launch and FIFA World Cup
  • •Red operating profit badge
ページ 31
strategy

ABEMA original programs

コンテンツ

Original shows such as romance reality, drama and variety are performing well, and quality has earned nominations in 10 categories at overseas awards (as of October 2026).

レイアウト構造

Dense poster mosaic of ABEMA original program key art under a two-line headline.

主要な視覚要素

  • •Grid of program posters
  • •ABEMA ORIGINAL labels
  • •Copyright line
ページ 32
data visualization

ABEMA weekly active users

コンテンツ

ABEMA recorded 3,000万 (30 million) weekly active users, up 12.0% YoY, comparing the average WAU of Jul to Sep weeks in 2026 and 2025. The long-term chart runs 2016 to 2026 with a spike at the FIFA World Cup broadcast.

レイアウト構造

Black panel with a yellow area chart, y-axis in 10,000 users, key-art thumbnails and a red circled call-out.

主要な視覚要素

  • •Yellow area chart
  • •FIFA World Cup spike label
  • •Four program thumbnails
  • •Red 30 million WAU callout
ページ 33
strategy

Partnership with MAPPA

コンテンツ

CyberAgent has signed a partnership with MAPPA and invested in its parent MHD. The companies will consider collaboration across anime planning and production, broadcast and distribution, games, merchandise and events.

レイアウト構造

Two equal logo boxes (CyberAgent and MAPPA) with a headline above and description below.

主要な視覚要素

  • •Two logo boxes
  • •Headline on partnership
ページ 34
strategy

IP business expansion

コンテンツ

The IP business is expanding through anime production, business partnerships and global marketing. Three anime studios (Cypic, Studio Kurm, CA Soa) are shown with titles including Chiikawa film, Kagurabachi (TV anime from April 2027), Shin Samurai Den YAIBA (from January 9, 2027) and Sosou Kyoshitsu; MAPPA is listed under partnerships and Anime Expo World Tour under global marketing.

レイアウト構造

Three panels: studios with posters, business partnership, and a world map for global marketing.

主要な視覚要素

  • •Anime posters
  • •Studio logos
  • •World map with flags
  • •MAPPA logo
ページ 35
strategy

Kagurabachi anime and FY2027 IP goal

コンテンツ

The slide features key art for Kagurabachi, announced as a TV anime to start broadcasting in April 2027, and states the FY2027 goal of cultivating and maximizing IP with the whole group.

レイアウト構造

Left text block and a full-bleed manga key visual at right.

主要な視覚要素

  • •Large key art
  • •Goal statement
ページ 36
strategy

Group synergy: create, spread, monetize IP

コンテンツ

Three-stage flow: IP creation (original works and manga, anime studios), diffusion (ABEMA streaming and advertising tie-ups), and monetization (events and merchandise, global, games). Logos from group companies fill each box.

レイアウト構造

Three black-headed columns joined by grey arrows, filled with logos.

主要な視覚要素

  • •Three-column flow
  • •Group company logos
  • •Grey arrows
ページ 37
title slide

Section divider: Internet Advertising business

コンテンツ

Divider for the Internet Advertising segment.

レイアウト構造

Large centered heading on white page.

主要な視覚要素

  • •Large segment heading
ページ 38
data visualization

Internet Advertising: sales

コンテンツ

Segment sales set a record at 4,876 (+5.7%), up from 4,612 in FY2025, 4,346, 4,045 and 3,670 in FY2022 (the FY2022 figure excludes the formerly consolidated MicroAd).

レイアウト構造

Five blue columns with a red YoY call-out and a footnote.

主要な視覚要素

  • •Five blue bars
  • •Red YoY label
  • •Footnote on MicroAd
ページ 39
data visualization

Internet Advertising: operating profit

コンテンツ

Operating profit grew to 185 (+5.2%) while the company continued investing in AI. Prior values: 237 (FY2022), 174, 204, 176.

レイアウト構造

Five blue columns, headline at left, red YoY badge.

主要な視覚要素

  • •Five blue bars
  • •Red YoY call-out
ページ 40
strategy

Advertising: using the transformation period to gain share

コンテンツ

The company sees AI advances and changing consumer behavior as a turning point and has organized specialist units: an AI Search Marketing division (new June 2026), a Next division for trend media (new June 2026), a center pursuing Japan's best AI video, and CyberGrip for performance-based models. The aim is maximum customer satisfaction and value.

レイアウト構造

Left box of two change drivers, right box of four focus areas and matching organizations, with a gray arrow to a bottom conclusion.

主要な視覚要素

  • •Two-box layout with arrows
  • •Red 'new June 2026' badges
  • •Light blue gradient background
ページ 41
strategy

In-house AI agents to maximize ad performance

コンテンツ

Competitive strengths are sales force and scale (about 1,400 advertisers, 2025 results) and AI technology from CyberAgent AI Lab (Japanese LLMs and VLM). In-house AI agents include the Kiwami series (creative production), screening AI, CA-GAS (search ad account structure, new), Kouka Omakase AI (ad delivery operation, new) and CA Assistant (PDCA support).

レイアウト構造

Three stacked bands: competitive advantages, five AI agent boxes, and a blue result banner, linked by arrows.

主要な視覚要素

  • •Five agent boxes
  • •Red NEW badges
  • •LLM and VLM logo tiles
  • •Blue closing banner
ページ 42
title slide

Section divider: Games business

コンテンツ

Divider for the Games segment.

レイアウト構造

Large centered heading on white page.

主要な視覚要素

  • •Large segment heading
ページ 43
data visualization

Games: sales

コンテンツ

Game sales surged to 2,773 (+28.0%) on strong flagship titles, overseas expansion and a hit new title. Prior years: 2,283 (FY2022), 1,791, 1,959, 2,167. Overseas share of sales rose from 4.8% to 5.1%, 10.3%, 15.5% and 28.1% in FY2026.

レイアウト構造

Stacked domestic/overseas columns with a grey ratio line and a red YoY badge.

主要な視覚要素

  • •Stacked columns
  • •Overseas ratio line
  • •Red +28.0% label
ページ 44
data visualization

Games: operating profit

コンテンツ

Operating profit was 600, flat versus 600 in FY2025 and better than the company's expectation of a decline. History: 605 (FY2022), 227, 305.

レイアウト構造

Five orange columns with headline at left.

主要な視覚要素

  • •Five orange bars
  • •Headline on flat landing
ページ 45
strategy

hololive Dreams launch

コンテンツ

hololive Dreams was released worldwide on July 23 (some regions excluded) on smartphone and Steam, and ranked 6th on average in the App Store domestic game sales ranking in its first month (July 23 to August 22, 2026).

レイアウト構造

Large collage key art with the game logo at center and footnotes.

主要な視覚要素

  • •Four-panel collage
  • •Game logo
  • •Footnotes on ranking source
ページ 46
timeline

Many flagship titles with high hit rate

コンテンツ

Timeline showing years of revenue contribution as of November 11, 2026: Granblue Fantasy 12 years, Shadowverse 10, Princess Connect Re:Dive 8, Project Sekai 6, Uma Musume 5, Jujutsu Kaisen Phantom Parade 2, Gakuen Idolmaster 2, SD Gundam G Generation Eternal 1, plus Shadowverse: Worlds Beyond and hololive Dreams.

レイアウト構造

Staircase of horizontal arrows from 2014 to 2026 with app icons and years of operation labels.

主要な視覚要素

  • •Colored horizontal arrows
  • •App icons
  • •Year axis 2014 to 2026
ページ 47
timeline

Pipeline of seven large games to FY2030

コンテンツ

Game segment sales are charted from FY2014 (507) to FY2026 (2,773), with a peak of 2,627 in FY2021. Seven new large titles are planned: one each in FY2027 and FY2029 and two in FY2028 and three in FY2030, per the colored placeholders.

レイアウト構造

Column chart with app icons on bars and dashed future columns holding colored New tags.

主要な視覚要素

  • •Sales bars with icons
  • •Dashed future columns
  • •Colored New 1 to 7 tags
ページ 48
title slide

Section divider: Medium- to long-term strategy

コンテンツ

Divider for the strategy section.

レイアウト構造

Large centered heading on white page.

主要な視覚要素

  • •Large heading
ページ 49
strategy

Creating original IP from unique strengths

コンテンツ

Venn diagram of the group's strengths: ABEMA as customer acquisition engine (about 30 million WAU), games as monetization (No. 1 smartphone games in Japan, per the company's 3Q FY2026 comparison of public information), and advertising as marketing (top-class internet advertising in Japan), overlapping on IP.

レイアウト構造

Three overlapping circles (black, orange, blue) around a green IP center.

主要な視覚要素

  • •Venn diagram
  • •Green IP core
  • •Footnote on No. 1 claim
ページ 50
closing

Closing message

コンテンツ

CyberAgent logo with the statement that it aims to be a company supported over the medium to long term.

レイアウト構造

Centered logo and single line of text.

主要な視覚要素

  • •Large logo
  • •One-line message
ページ 51
title slide

Section divider: Reference material

コンテンツ

Divider for reference material containing quarterly results for July to September 2026.

レイアウト構造

Large heading with a bullet line on white page.

主要な視覚要素

  • •Large heading
ページ 52
data visualization

Quarterly consolidated sales

コンテンツ

4Q sales were 2,613 (100 million yen), +8.0% YoY versus 2,420. Quarterly series from FY2022 1Q (1,709) to FY2026 shows steady growth, e.g. FY2026 1Q 2,323, 2Q 2,462, 3Q 2,306.

レイアウト構造

Twenty quarterly columns grouped by fiscal year, with 4Q bars in green and a red YoY label.

主要な視覚要素

  • •Quarterly bars
  • •Green 4Q bars
  • •Red YoY tag
ページ 53
data visualization

Quarterly operating profit

コンテンツ

4Q operating profit was 97, down 57.2% YoY from 229. FY2026 quarters: 233, 290, 149, 97. The chart reaches back to FY2022 and includes one loss quarter (-17 in FY2023 1Q).

レイアウト構造

Twenty columns with a zero baseline and green 4Q bars.

主要な視覚要素

  • •Quarterly bars
  • •Negative bar
  • •Green 4Q bars
ページ 54
data visualization

Quarterly SG&A

コンテンツ

4Q SG&A was 627 (+8.5%), including a special incentive of 32; 4Q advertising 206, personnel 171, other 129. Earlier FY2026 quarters: 515, 508, 501.

レイアウト構造

Stacked quarterly columns with legend and the 4Q total highlighted.

主要な視覚要素

  • •Stacked columns
  • •Color legend
  • •Totals above bars
ページ 55
data visualization

Quarterly headcount

コンテンツ

Headcount at the end of September was 8,864, +580 YoY. Quarterly totals rose from 5,815 in FY2022 1Q; FY2026 quarters were 8,264, 8,267, 8,878 and 8,864.

レイアウト構造

Twenty stacked columns by segment with legend.

主要な視覚要素

  • •Stacked columns
  • •Segment legend
  • •Large 8,864 total
ページ 56
financial table

Quarterly income statement (4Q FY2026)

コンテンツ

4Q: sales 261,345 million yen (+8.0% YoY, +13.3% QoQ), gross profit 72,579 (-10.1%), SG&A 62,779 (+8.5%), operating profit 9,799 (-57.2%), margin 3.7% (-5.7pt), ordinary profit 9,701, net income attributable to parent 6,966 (-7.9%).

レイアウト構造

Table comparing 4Q FY2026 with 4Q FY2025, YoY, 3Q FY2026 and QoQ.

主要な視覚要素

  • •Five-column table
  • •Highlighted 4Q column
ページ 57
financial table

Quarterly balance sheet

コンテンツ

At end of September 2026: total assets 595,826 million yen versus 551,172 at end of June 2026; cash and deposits 234,222; net assets 300,063; net cash 135,605 versus 113,401 at end of June.

レイアウト構造

Table with September 2026, September 2025, YoY, June 2026 and QoQ columns.

主要な視覚要素

  • •Highlighted latest column
  • •Net cash footnote
ページ 58
closing

IR contact via LINE and next earnings date

コンテンツ

Promotes the LINE official account 'CyberAgent IR News' (ID @cyberagent_ir) with a QR code and says the FY2027 1Q results are scheduled for February 5, 2027 at 15:30 or later.

レイアウト構造

Left text and a QR code at right, a green notice line at the bottom.

主要な視覚要素

  • •QR code
  • •LINE ID
  • •Green notice text
ページ 59
appendix

Copyright notices

コンテンツ

Credits for artwork used on slides 17, 18, 33, 45 and 46, including Cygames, Bandai Namco, Square Enix, COVER, QualiArts, Sumzap and anime production committees. Text is small but largely legible.

レイアウト構造

Four rounded boxes of numbered credit lists.

主要な視覚要素

  • •Four credit boxes
  • •Numbered credits
  • •Small print

よくある質問

このスライドと基礎となるプレゼンテーションコンテンツに関する一般的な質問。

Where does this deck come from and what language is it in?

It is CyberAgent's FY2026 full-year earnings presentation (決算説明会資料), written in Japanese, covering October 2025 to September 2026. It was released on TDnet, the Tokyo Stock Exchange timely-disclosure service, on 11 November 2026. Titles and key figures are summarised here in English.

What were the headline FY2026 numbers?

Sales were 9,706 (100 million yen), up 11.1%, operating profit 772 (+7.7%) and net income attributable to owners of the parent 430 (+35.8%), a record. ROE was 22.0%.

What is the FY2027 outlook?

The deck forecasts sales of 10,700, operating profit of 660 (-14.6%), ordinary profit of 660 and net income of 350, all in 100 million yen.

How did each segment perform?

Media & IP sales 2,500 and operating profit 148; Internet Advertising sales 4,876 and operating profit 185; Games sales 2,773 and operating profit 600, all in 100 million yen.

What shareholder return measures does it announce?

A share buyback of 120 (100 million yen) between 12 November 2026 and 29 January 2027, a continued DOE 5% policy, and a planned dividend of 22 yen per share for FY2027.

What can designers learn from the layout?

The first half uses classic header-rule slides with tables and bar charts; the middle section uses grey slides with black pill labels, white cards and giant numbers for single messages. Segment sections open with plain full-page dividers.

Does it include quarterly data?

Yes. The reference section gives quarterly sales, operating profit, SG&A and headcount from FY2022 to FY2026, plus a 4Q income statement and balance sheet.

Are all footnotes readable?

Most are, but the copyright credit page at the end is small print and some footnotes are tiny at this resolution.

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